FGameplayEffectCustomExecutionParameters::AttemptCalculateCapturedAttributeBonusMagnitude

Attempts to calculate the bonus magnitude of a captured attribute given the specified parameters.

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

bool AttemptCalculateCapturedAttributeBonusMagnitude
(
    const FGameplayEffectAttributeCaptureDefinition & InCaptureDef,
    const FAggregatorEvaluateParameters & InEvalParams,
    OUT float & OutBonusMagnitude
) const

Remarks

Attempts to calculate the bonus magnitude of a captured attribute given the specified parameters. Can fail if the gameplay spec doesn't have a valid capture for the attribute.

Returns

True if the bonus magnitude was successfully calculated, false if it was not

Parameters

Parameter

Description

InCaptureDef

Attribute definition to attempt to calculate the bonus magnitude of

InEvalParams

Parameters to evaluate the attribute under

OutBonusMagnitude

[OUT] Computed bonus magnitude

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