Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
Include |
#include "GameplayEffectExecutionCalculation.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
bool AttemptGetCapturedAttributeAggregatorSnapshot
(
const FGameplayEffectAttributeCaptureDefinition & InCaptureDef,
OUTFAggregator & OutSnapshottedAggregator
) const
Attempts to populate the specified aggregator with a snapshot of a backing captured aggregator. Can fail if the gameplay spec doesn't have a valid capture for the attribute.
True if the aggregator was successfully snapshotted, false if it was not
Parameter |
Description |
---|---|
InCaptureDef |
Attribute definition to attempt to snapshot |
OutSnapshottedAggregator |
[OUT] Snapshotted aggregator, if possible |