FGameplayEffectCustomExecutionParameters::AttemptGetCapturedAttributeAggregatorSnapshot

Attempts to populate the specified aggregator with a snapshot of a backing captured aggregator.

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Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

bool AttemptGetCapturedAttributeAggregatorSnapshot
(
    const FGameplayEffectAttributeCaptureDefinition & InCaptureDef,
    OUTFAggregator & OutSnapshottedAggregator
) const

Remarks

Attempts to populate the specified aggregator with a snapshot of a backing captured aggregator. Can fail if the gameplay spec doesn't have a valid capture for the attribute.

Returns

True if the aggregator was successfully snapshotted, false if it was not

Parameters

Parameter

Description

InCaptureDef

Attribute definition to attempt to snapshot

OutSnapshottedAggregator

[OUT] Snapshotted aggregator, if possible

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