| IGameplayTagAssetInterface::GetOwnedGameplayTags()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
virtual void GetOwnedGameplayTags
(
FGameplayTagContainer & TagContainer
) const
Get any owned gameplay tags on the asset
Parameter |
Description |
---|---|
OutTags |
[OUT] Set of tags on the asset |