IGameplayTagAssetInterface::GetOwnedGameplayTags

Get any owned gameplay tags on the asset

Windows
MacOS
Linux

Override Hierarchy

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagAssetInterface.h

Include

#include "GameplayTagAssetInterface.h"

Syntax

void GetOwnedGameplayTags
(
    FGameplayTagContainer & TagContainer
) const

Remarks

Get any owned gameplay tags on the asset

Parameters

Parameter

Description

OutTags

[OUT] Set of tags on the asset

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