Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual void HandleGameplayCues
(
AActor * TargetActor,
const FGameplayTagContainer & GameplayCueTags,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters,
EGameplayCueExecutionOptions Options
)
Handling GameplayCues at runtime:
Main entry point for handling a gameplaycue event. These functions will call the 3 functions below to handle gameplay cues