UGameplayCueManager::HandleGameplayCues

Handling GameplayCues at runtime:

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

virtual void HandleGameplayCues
(
    AActor * TargetActor,
    const FGameplayTagContainer & GameplayCueTags,
    EGameplayCueEvent::Type EventType,
    const FGameplayCueParameters & Parameters,
    EGameplayCueExecutionOptions Options
)

Remarks

Handling GameplayCues at runtime:

Main entry point for handling a gameplaycue event. These functions will call the 3 functions below to handle gameplay cues

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