UGameplayCueSet::UpdateCueByStringRefs

Updates an existing cue

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueSet.h

Include

#include "GameplayCueSet.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueSet.cpp

Syntax

virtual void UpdateCueByStringRefs
(
    const FSoftObjectPath & CueToRemove,
    FString NewPath
)

Remarks

Updates an existing cue

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