UGameplayCueTranslator::GetTranslationNameSpawns

Return (via out param) list of tag swaps you will do. This should be deterministic/order matters for later!

Windows
MacOS
Linux

Override Hierarchy

UGameplayCueTranslator::GetTranslationNameSpawns()

UGameplayCueTranslator_Test::GetTranslationNameSpawns()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h

Include

#include "GameplayCueTranslator.h"

Syntax

virtual void GetTranslationNameSpawns
(
    TArray< FGameplayCueTranslationNameSwap > & SwapList
) const

Remarks

Return (via out param) list of tag swaps you will do. This should be deterministic/order matters for later!

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