| UGameplayCueTranslator::GetTranslationNameSpawns()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
Include |
#include "GameplayCueTranslator.h" |
virtual void GetTranslationNameSpawns
(
TArray< FGameplayCueTranslationNameSwap > & SwapList
) const
Return (via out param) list of tag swaps you will do. This should be deterministic/order matters for later!