UGameplayCueTranslator_Test::GetTranslationNameSpawns

This adds the name swaps.

Windows
MacOS
Linux

Override Hierarchy

UGameplayCueTranslator::GetTranslationNameSpawns()

UGameplayCueTranslator_Test::GetTranslationNameSpawns()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h

Include

#include "GameplayCueTranslator.h"

Syntax

virtual void GetTranslationNameSpawns
(
    TArray< FGameplayCueTranslationNameSwap > & SwapList
) const

Remarks

This adds the name swaps. We create 3 rules, Hero->Steel, Hero->Rampage, Hero->Kurohane. All this says is, "this can translate tags like this".

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss