| UGameplayCueTranslator::GetTranslationNameSpawns()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
Include |
#include "GameplayCueTranslator.h" |
virtual void GetTranslationNameSpawns
(
TArray< FGameplayCueTranslationNameSwap > & SwapList
) const
This adds the name swaps. We create 3 rules, Hero->Steel, Hero->Rampage, Hero->Kurohane. All this says is, "this