UGameplayModMagnitudeCalculation::GetCapturedAttributeMagnitude

Convenience method to get attribute magnitude during a CalculateMagnitude call

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayModMagnitudeCalculation.h

Include

#include "GameplayModMagnitudeCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayModMagnitudeCalculation.cpp

Syntax

bool GetCapturedAttributeMagnitude
(
    const FGameplayEffectAttributeCaptureDefinition & Def,
    const FGameplayEffectSpec & Spec,
    const FAggregatorEvaluateParameters & EvaluationParameters,
    OUT float & Magnitude
) const

Remarks

Convenience method to get attribute magnitude during a CalculateMagnitude call

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