[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="CollisionConstraint",
Meta=(ViewMinInput="0.0", ViewMaxInput="1.0", ViewMinOutput="0.0", ViewMaxOutput="1.0", TimeLineLength="1.0", XAxisName="Strand Coordinate (0,1)", YAxisName="Collision Radius", ToolTip="This curve determines how much the collision radius will be scaled along each strand. \n The X axis range is [0,1], 0 mapping the root and 1 the tip"))
FRuntimeFloatCurve RadiusScale
Radius scale along the strand