HairClipLength

Normalized hair clip length, i.e. at which length hair will be clipped.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Groom", AdvancedDisplay,
          Meta=(ClampMin="0.0", UIMin="0.0", UIMax="1.0", SliderExponent=1))
float HairClipLength

Remarks

Normalized hair clip length, i.e. at which length hair will be clipped. 1 means no clipping. 0 means hairs are fully clipped

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss