[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Groom", AdvancedDisplay,
Meta=(ClampMin="0.0", UIMin="0.0", UIMax="1.0", SliderExponent=1))
float HairClipLength
Normalized hair clip length, i.e. at which length hair will be clipped. 1 means no clipping. 0 means hairs are fully clipped