FHairStrandsVertexFactory

A vertex factory which simply transforms explicit vertex attributes from local to world space.

Windows
MacOS
Linux

Inheritance Hierarchy

FRenderResource

FVertexFactory

FHairStrandsVertexFactory

References

Module

HairStrandsCore

Header

/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsCore/Public/HairStrandsVertexFactory.h

Include

#include "HairStrandsVertexFactory.h"

Syntax

class FHairStrandsVertexFactory : public FVertexFactory

Remarks

A vertex factory which simply transforms explicit vertex attributes from local to world space.

Variables

Name Description

Protected variable

FDataType

 

Data

Protected variable

FHairStrandsVer...

 

DebugName

Constructors

Name Description

Public function

FHairStrandsVertexFactory

(
    ERHIFeatureLevel::Type InFeatureLev...,
    const char* InDebugName
)

Functions

Name Description

Public function

void

 

Copy

(
    const FHairStrandsVertexFactory& O...
)

Copy the data from another vertex factory

Public function Const

FRHIShaderRe...

 

GetAttributeSRV

(
    uint32 GroupIndex
)

Public function Const

const FDataT...

 

GetData()

Public function Const

float

 

GetHairDensity

(
    uint32 GroupIndex
)

Public function Const

FHairGroupPu...

 

GetHairGroupPublicData

(
    uint32 GroupIndex
)

Public function Const

FRHIShaderRe...

 

GetMaterialSRV

(
    uint32 GroupIndex
)

Public function Const

float

 

GetMaxStrandLength

(
    uint32 GroupIndex
)

Public function Const

float

 

GetMaxStrandRadius

(
    uint32 GroupIndex
)

Public function Const

const FVecto...

 

GetPositionOffset

(
    uint32 GroupIndex
)

Public function Const

FRHIShaderRe...

 

GetPositionSRV

(
    uint32 GroupIndex
)

Public function Const

const FVecto...

 

GetPreviousPositionOffset

(
    uint32 GroupIndex
)

Public function Const

FRHIShaderRe...

 

GetPreviousPositionSRV

(
    uint32 GroupIndex
)

Public function Const

FRHIShaderRe...

 

GetTangentSRV

(
    uint32 GroupIndex
)

Public function Static

void

 

ModifyCompilationEnvironment

(
    const FVertexFactoryShaderPermutati...,
    FShaderCompilerEnvironment& OutEnv...
)

Public function

void

 

SetData

(
    const FDataType& InData
)

An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.

Public function Static

bool

 

ShouldCompilePermutation

(
    const FVertexFactoryShaderPermutati...
)

Should we cache the material's shadertype on this platform with this vertex factory?

Public function Static

bool

 

SupportsTessellationShaders()

Public function Const

bool

 

UseScatterSceneLighting

(
    uint32 GroupIndex
)

Public function Const

bool

 

UseStableRasterization

(
    uint32 GroupIndex
)

Public function Static

void

 

ValidateCompiledResult

(
    const FVertexFactoryType* Type,
    EShaderPlatform Platform,
    const FShaderParameterMap& Paramet...,
    TArray< FString >& OutErrors
)

Overridden from FVertexFactory

Name Description

Public function Virtual Const

FVertexFacto...

 

GetType()

Overridden from FRenderResource

Name Description

Public function Virtual

void

 

InitRHI()

Initializes the RHI resources used by this resource.

Public function Virtual

void

 

ReleaseRHI()

Releases the RHI resources used by this resource.

Classes

Name

Description

Public struct

FDataType

Protected struct

FDebugName

Constants

Name

Description

StaticType

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