Module |
|
Header |
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Public/HoloLensARFunctionLibrary.h |
Include |
#include "HoloLensARFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Private/HoloLensARFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HoloLensAR|ARPin",
Meta=(Keywords="hololensar wmr pin ar all"))
static UWMRARPin * CreateNamedARPin
(
FName Name,
const FTransform & PinToWorldTransform
)
Create an UARPin with the specified name, which will also be the name used to store it in the Windows Mixed Reality Anchor Store.
Parameter |
Description |
---|---|
Name |
The name of the anchor. If the Name is already in use creation will fail. A leading "_" is reserved for automatically named anchors. Do not start your names with an underscore. The name 'None' is illegal. |
PinToWorldTransform |
The Pin which the component will be updated by. |