UHoloLensARFunctionLibrary::GetWorldSpaceRayFromCameraPoint
Get a ray into the scene from a camera point. X is left/right Y is up/down
Module
|
HoloLensAR
|
Header
|
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Public/HoloLensARFunctionLibrary.h
|
Include
|
#include "HoloLensARFunctionLibrary.h"
|
Source
|
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Private/HoloLensARFunctionLibrary.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="HoloLensAR", Meta=(Keywords="hololensar wmr ar all"))
static FVector GetWorldSpaceRayFromCameraPoint
(
FVector2D pixelCoordinate
)
Get a ray into the scene from a camera point. X is left/right Y is up/down
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.