UHoloLensARFunctionLibrary::GetWorldSpaceRayFromCameraPoint

Get a ray into the scene from a camera point. X is left/right Y is up/down

Windows
MacOS
Linux

References

Module

HoloLensAR

Header

/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Public/HoloLensARFunctionLibrary.h

Include

#include "HoloLensARFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Private/HoloLensARFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="HoloLensAR", Meta=(Keywords="hololensar wmr ar all"))
static FVector GetWorldSpaceRayFromCameraPoint
(
    FVector2D pixelCoordinate
)

Remarks

Get a ray into the scene from a camera point. X is left/right Y is up/down

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