Module |
|
Header |
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Public/HoloLensARFunctionLibrary.h |
Include |
#include "HoloLensARFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Private/HoloLensARFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HoloLensAR|ARPin",
Meta=(Keywords="hololensar wmr pin ar all"))
static bool PinComponentToARPin
(
USceneComponent * ComponentToPin,
UWMRARPin * Pin
)
Associate a component with an ARPin, so that its transform will be updated by the pin. Any previously associated component will be detached.
True if Pin successfully created.
Parameter |
Description |
---|---|
ComponentToPin |
The Component which will be updated by the Pin. |
Pin |
The Pin which the component will be updated by. |