| FMovieSceneSpawnRegister::PreDestroyObject()
|
Module |
|
Header |
/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include |
#include "Misc/LevelSequenceEditorSpawnRegister.h" |
Source |
/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void PreDestroyObject
(
UObject & Object,
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID
)
Called right before a spawned object with the specified ID and template ID is destroyed