| FMovieSceneSpawnRegister::PreDestroyObject()
|
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
Include |
#include "MovieSceneSpawnRegister.h" |
virtual void PreDestroyObject
(
UObject & Object,
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID
)
Called right before a spawned object with the specified ID and template ID is destroyed