bPrioritizeActiveViewport

Enabling this will allocate larger portion of the available point budget to the viewport with focus.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=Performance)
bool bPrioritizeActiveViewport

Remarks

Enabling this will allocate larger portion of the available point budget to the viewport with focus. May improve asset editing experience, if the scenes are busy. Disable, if you are experiencing visual glitches.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss