ULiveLinkBlueprintLibrary::EvaluateLiveLinkFrameAtSceneTime

Fetches a frame on a subject for a specific role at a specified scene time (timecode).

Windows
MacOS
Linux

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkBlueprintLibrary.h

Include

#include "LiveLinkBlueprintLibrary.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category=LiveLink,
          Meta=(CustomStructureParam="OutBlueprintData", BlueprintInternalUseOnly="true", AllowAbstract="false"))
static bool EvaluateLiveLinkFrameAtSceneTime
(
    FLiveLinkSubjectName SubjectName,
    TSubclassOf< ULiveLinkRole > Role,
    FTimecode SceneTime,
    FLiveLinkBaseBlueprintData & OutBlueprintData
)

Remarks

Fetches a frame on a subject for a specific role at a specified scene time (timecode). The Timecode should be at the frame rate as the engine timecode. Output is evaluated based on the role

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