| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkRemapAsset.h |
Include |
#include "LiveLinkRemapAsset.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class ULiveLinkRemapAsset : public ULiveLinkRetargetAsset
Remap asset for data coming from Live Link. Allows simple application of bone transforms into current pose based on name remapping only.
Name | Description | |
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ULiveLinkRemapAsset ( |
Name | Description | |
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~ULiveLinkRemapAsset() |
Name | Description | ||
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GetRemappedBoneName ( |
Blueprint Implementable function for getting a remapped bone name from the original |
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GetRemappedCurveName ( |
Blueprint Implementable function for getting a remapped curve name from the original |
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RemapCurveElements |
Blueprint Implementable function for remapping, adding or otherwise modifying the curve element data from Live Link. |
Name | Description | ||
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BuildPoseAndCurveFromBaseData ( |
Build OutPose and OutCurve from the basic data. Called for every type of subjects. |
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BuildPoseFromAnimationData ( |
Build OutPose from AnimationData if subject was from this type. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |