Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h |
Include |
#include "LobbyBeaconClient.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation)
virtual void ServerLoginPlayer
(
const FString & InSessionId,
const FUniqueNetIdRepl & InUniqueId,
const FString & UrlString
)
Attempt to login a single local player with the lobby beacon
Parameter |
Description |
---|---|
InSessionId |
session id that the client is expecting to connect with |
InUniqueId |
unique id of the new player |
UrlString |
URL containing player options (name, etc) |