ALobbyBeaconClient::ServerLoginPlayer

Attempt to login a single local player with the lobby beacon

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h

Include

#include "LobbyBeaconClient.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation)
virtual void ServerLoginPlayer
(
    const FString & InSessionId,
    const FUniqueNetIdRepl & InUniqueId,
    const FString & UrlString
)

Remarks

Attempt to login a single local player with the lobby beacon

Parameters

Parameter

Description

InSessionId

session id that the client is expecting to connect with

InUniqueId

unique id of the new player

UrlString

URL containing player options (name, etc)

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