ALobbyBeaconState::RequireFullLobbyToStart

Determines whether the beacon state requires a full game before allowing a lobby to start; False by default

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h

Include

#include "LobbyBeaconState.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp

Syntax

virtual bool RequireFullLobbyToStart() const

Remarks

Determines whether the beacon state requires a full game before allowing a lobby to start; False by default

Returns

Whether the beacon state requires a full game before allowing a lobby to start; False by default

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