bIsAlreadyInUse

Whether the device is already in use.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="MIDI Device Manager")
bool bIsAlreadyInUse

Remarks

Whether the device is already in use. You might not want to create a controller for devices that are busy. Someone else could be using it.

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