IMagicLeapMeshBlockSelectorInterface::SelectMeshBlocks

Given the new mesh information, select the blocks you want to keep and the level of detail for each of those blocks.

Windows
MacOS
Linux

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MeshBlockSelectorInterface.h

Include

#include "MeshBlockSelectorInterface.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Meshing|MagicLeap")
void SelectMeshBlocks
(
    const FMagicLeapTrackingMeshInfo & NewMeshInfo,
    TArray< FMagicLeapMeshBlockRequest > & RequestedMesh
)

Remarks

Given the new mesh information, select the blocks you want to keep and the level of detail for each of those blocks.

Parameters

Parameter

Description

NewMeshInfo

Information on the latest mesh blocks available.

RequestedMesh

output array containing details of blocks for whom the mesh should be requested.

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