FocusGainedDelegate

This events is called when focus has been gained, usually on startup or after a system dialog has been closed

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FLuminApplicationLifetimeDelegate FocusGainedDelegate

Remarks

This events is called when focus has been gained, usually on startup or after a system dialog has been closed

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