FMagicLeapCameraCaptureImgToTexture

Delegate used to pass the captured image back to the initiating blueprint.

Windows
MacOS
Linux

References

Module

MagicLeapCamera

Header

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraTypes.h

Include

#include "MagicLeapCameraTypes.h"

Syntax

class FMagicLeapCameraCaptureImgToTexture

Remarks

Delegate used to pass the captured image back to the initiating blueprint.

The captured texture will remain in memory for the lifetime of the calling application (if the task succeeds).

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