UMagicLeapCameraComponent::StartRecordingAsync

Initiates the capturing of video/audio data on a separate thread.

Windows
MacOS
Linux

References

Module

MagicLeapCamera

Header

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraComponent.h

Include

#include "MagicLeapCameraComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Private/MagicLeapCameraComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera | MagicLeap")
virtual bool StartRecordingAsync()

Remarks

Initiates the capturing of video/audio data on a separate thread.

The system will continue to record video until StopRecordingVideo is called.

Returns

True if the call succeeds, false otherwise.

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