| UActorComponent::EndPlay()
|
Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Public/MagicLeapHandMeshingComponent.h |
Include |
#include "MagicLeapHandMeshingComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Private/MagicLeapHandMeshingComponent.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Destroys the hand meshing client.