UMagicLeapHandTrackingFunctionLibrary::GetGestureKeypoints

List of keypoints detected on the given hand.

Windows
MacOS
Linux

References

Module

MagicLeapHandTracking

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Public/MagicLeapHandTrackingFunctionLibrary.h

Include

#include "MagicLeapHandTrackingFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Private/MagicLeapHandTrackingFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandTracking|MagicLeap")
static bool GetGestureKeypoints
(
    EControllerHand Hand,
    TArray< FTransform > & Keypoints
)

Remarks

List of keypoints detected on the given hand.

Note that this returns a transform in the Tracking space. To get the transform in Unreal's world space, use the MotioController component as a child of the XRPawn with hand set to the following. Special_3 - Left Index Finger Tip Special_5 - Left Thumb Tip Special_4 - Right Index Finger Tip Special_6 - Right Thumb Tip

Returns

true if the output param was populated with a valid value, false otherwise.

Parameters

Parameter

Description

Hand

Hand to query the keypoints for. Only Left and Right hand are supported.

Keypoints

Output parameter containing transforms of the keypoints detected on the given hand.

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