Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Public/MagicLeapHandTrackingFunctionLibrary.h |
Include |
#include "MagicLeapHandTrackingFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandTracking/Private/MagicLeapHandTrackingFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandTracking|MagicLeap")
static bool GetGestureKeypoints
(
EControllerHand Hand,
TArray< FTransform > & Keypoints
)
List of keypoints detected on the given hand.
Note that this returns a transform in the Tracking space. To get the transform in Unreal's world space, use the MotioController component as a child of the XRPawn with hand set to the following. Special_3 - Left Index Finger Tip Special_5 - Left Thumb Tip Special_4 - Right Index Finger Tip Special_6 - Right Thumb Tip
true if the output param was populated with a valid value, false otherwise.
Parameter |
Description |
---|---|
Hand |
Hand to query the keypoints for. Only Left and Right hand are supported. |
Keypoints |
Output parameter containing transforms of the keypoints detected on the given hand. |