AmbientIntensityNits

Array stores values for each world camera, ordered left, right, far left, far right.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Light Estimation|MagicLeap")
TArray< float > AmbientIntensityNits

Remarks

Array stores values for each world camera, ordered left, right, far left, far right. Luminance estimate is in nits (cd/m^2).

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