[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Planes|MagicLeap")
TArray< FMagicLeapPolygon > Holes
A polygon may contains multiple holes.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Planes|MagicLeap")
TArray< FMagicLeapPolygon > Holes
A polygon may contains multiple holes.