[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Screens|MagicLeap")
FTimespan PlaybackPosition
Current media playback position. Can be fed from UMediaPlayer::GetTime().
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Screens|MagicLeap")
FTimespan PlaybackPosition
Current media playback position. Can be fed from UMediaPlayer::GetTime().