| UObjectBase
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Module |
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Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapSecureStorage/Public/MagicLeapSecureStorage.h |
Include |
#include "MagicLeapSecureStorage.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap)
class UMagicLeapSecureStorage : public UBlueprintFunctionLibrary
Function library for the Magic Leap Secure Storage API. Currently supports bool, uint8, int32, float, FString, FVector, FRotator and FTransform via Blueprints. Provides a template function for any non specialized types to be used via C++.
Name | Description | ||
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DeleteSecureData ( |
Deletes the data associated with the specified key. |
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GenericGetSecureArray ( |
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GenericPutSecureArray ( |
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GetSecureArray |
Retrieves an array associated with the specified key. |
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GetSecureBlob |
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GetSecureBlob ( |
Template function to retrieve the data associated with the specified key. |
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GetSecureBool |
Retrieves the boolean associated with the specified key. |
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GetSecureByte |
Retrieves the byte (uint8) associated with the specified key. |
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GetSecureFloat ( |
Retrieves the float associated with the specified key. |
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GetSecureInt |
Retrieves the integer (int32) associated with the specified key. |
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GetSecureInt64 |
Retrieves the 64 bit integer associated with the specified key. |
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GetSecureRotator |
Retrieves the rotator associated with the specified key. |
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GetSecureSaveGame |
Retrieves a USaveGame object associated with the specified key. |
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GetSecureString |
Retrieves the string associated with the specified key. |
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GetSecureTransform ( |
Retrieves the transform associated with the specified key. |
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GetSecureVector |
Retrieves the vector associated with the specified key. |
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PutSecureArray |
Stores the data under the specified key. An existing key would be overwritten. |
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PutSecureBlob ( |
Template function to store the data under the specified key. An existing key would be overwritten. |
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PutSecureBlob |
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PutSecureBool |
Stores the boolean under the specified key. An existing key would be overwritten. |
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PutSecureByte |
Stores the byte (uint8) under the specified key. An existing key would be overwritten. |
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PutSecureFloat ( |
Stores the float under the specified key. An existing key would be overwritten. |
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PutSecureInt |
Stores the integer (int32) under the specified key. An existing key would be overwritten. |
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PutSecureInt64 |
Stores the 64 bit integer under the specified key. An existing key would be overwritten. |
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PutSecureRotator |
Stores the rotator under the specified key. An existing key would be overwritten. |
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PutSecureSaveGame |
Stores the USaveGame object under the specified key. |
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PutSecureString |
Stores the string under the specified key. An existing key would be overwritten. |
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PutSecureTransform ( |
Stores the transform under the specified key. An existing key would be overwritten. |
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PutSecureVector |
Stores the vector under the specified key. An existing key would be overwritten. |