| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfileSettings.h |
Include |
#include "Profile/MediaProfileSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UMediaProfileEditorSettings : public UObject
Settings for the media profile in the editor or standalone.
For cook games always use the startup media profile
No constructors are accessible with public or protected access.
Name | Description | ||
---|---|---|---|
|
UMediaProfil... |
GetUserMediaProfile() |
Get the media profile used by the engine when in the editor & standalone. |
|
SetUserMediaProfile ( |
Set the media profile used by the engine when in the editor & standalone. |