UMediaProfileEditorSettings

Settings for the media profile in the editor or standalone.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMediaProfileEditorSettings

References

Module

MediaFrameworkUtilities

Header

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfileSettings.h

Include

#include "Profile/MediaProfileSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UMediaProfileEditorSettings : public UObject

Remarks

Settings for the media profile in the editor or standalone.

For cook games always use the startup media profile

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

bool

 

bDisplayInMainEditor

When enabled, the media profile name will be displayed in the main editor UI.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bDisplayInToolbar

Display the media profile icon in the editor toolbar.

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Const

UMediaProfil...

 

GetUserMediaProfile()

Get the media profile used by the engine when in the editor & standalone.

Public function

void

 

SetUserMediaProfile

(
    UMediaProfile* InMediaProfile
)

Set the media profile used by the engine when in the editor & standalone.

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