[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="MediaCapture")
bool bResizeSourceBuffer
When the capture start, resize the source buffer to the desired size.
Only valid when a size is specified by the MediaOutput.
For viewport, the window size will not change. Only the viewport will be resized.
For RenderTarget, the asset will be modified and resized to the desired size.