FMediaCaptureOptions

Base class of additional data that can be stored for each requested capture.

Windows
MacOS
Linux

References

Module

MediaIOCore

Header

/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h

Include

#include "MediaCapture.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMediaCaptureOptions

Remarks

Base class of additional data that can be stored for each requested capture.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bResizeSourceBuffer

When the capture start, resize the source buffer to the desired size.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bSkipFrameWhenRunningExpensiveTasks

When the application enters responsive mode, skip the frame capture.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EMediaCaptureCr...

 

Crop

Crop the captured SceneViewport or TextureRenderTarget2D to the desired size.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FIntPoint

 

CustomCapturePoint

Crop the captured SceneViewport or TextureRenderTarget2D to the desired size.

Constructors

Name Description

Public function

FMediaCaptureOptions()

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