Module |
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Header |
/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
Include |
#include "MediaCapture.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMediaCaptureOptions
Base class of additional data that can be stored for each requested capture.
Name | Description | ||
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bResizeSourceBuffer |
When the capture start, resize the source buffer to the desired size. |
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bSkipFrameWhenRunningExpensiveTasks |
When the application enters responsive mode, skip the frame capture. |
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Crop |
Crop the captured SceneViewport or TextureRenderTarget2D to the desired size. |
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CustomCapturePoint |
Crop the captured SceneViewport or TextureRenderTarget2D to the desired size. |
Name | Description | |
---|---|---|
|
FMediaCaptureOptions() |