Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/DynamicMeshToMeshDescription.h |
Include |
#include "DynamicMeshToMeshDescription.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Private/DynamicMeshToMeshDescription.cpp |
void Convert_NoAttributes
(
const FDynamicMesh3 * MeshIn,
FMeshDescription & MeshOut
)
Internal functions that you can also call directly Ignore any Attributes on input Mesh, calculate per-vertex normals and have MeshDescription compute tangents. One VertexInstance per input vertex is generated