Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/DynamicMeshToMeshDescription.h |
Include |
#include "DynamicMeshToMeshDescription.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Private/DynamicMeshToMeshDescription.cpp |
void Convert_SharedInstances
(
const FDynamicMesh3 * MeshIn,
FMeshDescription & MeshOut
)
Convert while minimizing VertexInstance count, IE new VertexInstances are only created if a unique UV or Normal is required.