Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/DynamicMeshToMeshDescription.h |
Include |
#include "DynamicMeshToMeshDescription.h" |
static bool HaveMatchingElementCounts
(
const FDynamicMesh3 * DynamicMesh,
const FMeshDescription * MeshDescription,
bool bVerticesOnly,
bool bAttributesOnly
)
Checks if element counts match. If false then Update can't be called you must call Convert
Parameter |
Description |
---|---|
DynamicMesh |
The dynamic mesh with updated vertices or attributes |
MeshDescription |
The corresponding mesh description |
bVerticesOnly |
If true, only check vertex counts match |
bAttributesOnly |
If true, only check what needs to be checked for UpdateAttributes (will check vertices or triangles depending on whether attributes are per vertex or in overlays) |