Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/DynamicMeshToMeshDescription.h |
Include |
#include "DynamicMeshToMeshDescription.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Private/DynamicMeshToMeshDescription.cpp |
void UpdateAttributes
(
const FDynamicMesh3 * MeshIn,
FMeshDescription & MeshOut,
bool bUpdateNormals,
bool bUpdateUVs
)
Update only attributes, assuming the mesh topology has not changed. Does not touch positions. NOTE: assumes the order of triangles in the MeshIn correspond to the ordering you'd get by iterating over polygons, then tris-in-polygons, on MeshOut This matches conversion currently used in MeshDescriptionToDynamicMesh.cpp, but if that changes we will need to change this function to match!