IMeshEditorModeEditingContract::GetActiveActionInteractor

When performing an interactive action that was initiated using an interactor, this is the interactor that was used.

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h

Include

#include "IMeshEditorModeEditingContract.h"

Syntax

UViewportInteractor * GetActiveActionInteractor()

Remarks

When performing an interactive action that was initiated using an interactor, this is the interactor that was used.

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