IMeshEditorModeEditingContract::GetSelectedEditableMeshes

Gets all of the editable meshes that are currently selected

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h

Include

#include "IMeshEditorModeEditingContract.h"

Syntax

const TArray< class UEditableMesh * > & GetSelectedEditableMeshes()

Remarks

Gets all of the editable meshes that are currently selected

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