Module |
|
Header |
/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h |
Include |
#include "IMeshEditorModeEditingContract.h" |
void TrackUndo
(
UObject * Object,
TUniquePtr< FChange > RevertChange
)
Stores undo state for the specified object. This will store the state different depending on whether we're currently in the middle of previewing a temporary change to meshes (bIsCapturingUndoForPreview)