IMeshEditorModeEditingContract::TrackUndo

Stores undo state for the specified object.

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h

Include

#include "IMeshEditorModeEditingContract.h"

Syntax

void TrackUndo
(
    UObject * Object,
    TUniquePtr< FChange > RevertChange
)

Remarks

Stores undo state for the specified object. This will store the state different depending on whether we're currently in the middle of previewing a temporary change to meshes (bIsCapturingUndoForPreview)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss