[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TArray< UMeshEditorSelectionModifier * > SelectionModifiers
All of the selection modifiers that were registered at startup
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TArray< UMeshEditorSelectionModifier * > SelectionModifiers
All of the selection modifiers that were registered at startup