| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h |
Include |
#include "DynamicMeshSculptTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UBrushRemeshProperties : public URemeshProperties
Name | Description | ||
---|---|---|---|
|
bEnableRemeshing |
Toggle remeshing on/off |
|
|
int |
PreserveDetail |
Control the amount of simplification during sculpting. |
|
int |
TriangleSize |
Note that if you change range here, you must also update UDynamicMeshSculptTool::ConfigureRemesher! |
Name | Description | ||
---|---|---|---|
|
SaveRestoreProperties ( |
Subclass this to save and restore in a single function. |