[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Sculpting,
Meta=(EditCondition="PrimaryBrushType == EDynamicMeshSculptBrushType::Sculpt || PrimaryBrushType == EDynamicMeshSculptBrushType::SculptMax || PrimaryBrushType == EDynamicMeshSculptBrushType::SculptView || PrimaryBrushType == EDynamicMeshSculptBrushType::Pinch || PrimaryBrushType == EDynamicMeshSculptBrushType::Resample"))
bool bFreezeTarget
When Freeze Target is toggled on, the Brush Target Surface will be Frozen in its current state, until toggled off. Brush strokes will be applied relative to the Target Surface, for applicable Brushes