bPreserveUVFlow

If true, try to preserve the shape of the UV/3D mapping.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Sculpting)
bool bPreserveUVFlow

Remarks

If true, try to preserve the shape of the UV/3D mapping. This will limit Smoothing and Remeshing in some cases.

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