Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include |
#include "EditMeshPolygonsTool.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=TriangleEdits, Meta=(DisplayName="Extrude", DisplayPriority=1))
void Extrude()
Extrude the current set of selected faces. Click in viewport to confirm extrude height.