PreviewCopies

When multiple meshes in the selection correspond to the same asset, only one needs a PreviewWithBackgroundCompute all others just get a plain PreviewMesh copy that is updated via OnMeshUpdated broadcast from the source Preview

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TArray< UPreviewMesh * > PreviewCopies

Remarks

When multiple meshes in the selection correspond to the same asset, only one needs a PreviewWithBackgroundCompute all others just get a plain PreviewMesh copy that is updated via OnMeshUpdated broadcast from the source Preview

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss