UJacketingOptions

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Inheritance Hierarchy

References

Module

MeshProcessingLibrary

Header

/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/MeshProcessingLibrary/Public/MeshProcessingLibrary.h

Include

#include "MeshProcessingLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=EditorPerProjectUserSettings, Transient)
class UJacketingOptions : public UObject

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

float

 

Accuracy

Accuracy of the distance field approximation, in UE units.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

float

 

MergeDistance

Merge distance used to fill gap, in UE units.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

EJacketingTarge...

 

Target

Target to apply the jacketing to.

Constructors

Name Description

Public function

UJacketingOptions()

Public function

UJacketingOptions

(
    float InAccuracy,
    float InMergeDistance,
    EJacketingTarget InTarget
)

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